3-D Video Gaming Aspires To Become Spectacle
Content by staff in TechNews martedì, 27 aprile 2010 12:18 No Comments
For movie goers, watching a 3-D film is a relatively easy experience. Audiences don’t need to do anything other than pay a few more dollars and slip on a pair of special glasses to see 3-D versions of “Avatar” or “Alice in Wonderland.” For gamers, however, enjoying a 3-D game requires a bigger investment on their part.
For example, to play the popular online fantasy game “World of Warcraft” in 3-D, an inhabitant of Azeroth would need hundreds of dollars worth of gear: a robust computer setup with a compatible graphics card, a monitor capable of displaying 3-D and a pair of 3-D spectacles. At this early stage, it’s an expense that many virtual adventurers have yet to adopt.
Dozens of game developers, business executives and other stereoscopic 3-D gaming advocates converged at a Universal City hotel this week to explore that very conundrum and witness the latest in 3-D games at the first-ever 3-D Gaming Summit. The consensus was that whether gamers push play on 3-D or not, the home 3-D revolution is already in motion.
Television makers Samsung and Panasonic are now selling 3-D TVs. Movie studios Universal and Disney have released 3-D films on Blu-ray, such as “Coraline” and “The Polar Express.” Discovery Communications and ESPN previously announced they will launch their own 3-D cable television networks, with ESPN first broadcasting FIFA World Cup soccer in 3-D this June.
“We’ve got to tell people about it,” said Phil Eisler, general manager of Nvidia’s 3-D Vision, which makes graphics cards with 3-D processing power. “Hollywood has done a fantastic job of educating consumers and marketing to them about the wonderful experience in the theater. We need to tell consumers about the wonderful experience that games are in 3-D.”
For many modern games, the leap to 3-D is actually just a step. The medium…